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GameFramework
Scene
UpdateAirWallInfo
GameFramework.Scene.UpdateAirWallInfo C# (CSharp) Method
Scene Class Documentation
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Open project: dreamanlan/CSharpGameFramework
UpdateAirWallInfo()
private
method
private
UpdateAirWallInfo
(
string
wallName
,
bool
state
) :
void
wallName
string
state
bool
return
void
internal void UpdateAirWallInfo(string wallName, bool state) { m_AirWallInfo[wallName] = state; }
Scene
AddCareList
CalcKillIncome
CreateEntity
CreateSceneLogic
DestroyEntities
DestroyEntity
DestroyEntityById
DestroySceneLogic
DestroySceneLogicByConfigId
EnterScene
GetBattleNpcCount
GetBossCount
GetDyingBattleNpcCount
GetEntityById
GetEntityByUnitId
GetNpcCount
GetRoom
GetSceneLogicInfo
GetSceneLogicInfoByConfigId
IsAllPlayerEntered
LeaveScene
LoadData
LoadObjects
NotifyAllObserver
NotifyAllUser
NotifyEnteredUser
OnCreateEntity
OnDestroyEntity
OnEntityKilled
OnHightlightPrompt
ReloadObjects
RemoveCareList
Reset
Scene
SetRoom
SyncForNewObserver
SyncForNewUser
SyncSceneObjectsToUser
SyncUserObjectToOtherUsers
Tick
TryAllKilledOrAllDied
UpdateAirWallInfo
UpdateKillCount