FarseerPhysics.Collision.Shapes.ChainShape.computeSubmergedArea C# (CSharp) Method

computeSubmergedArea() public method

public computeSubmergedArea ( Vector2 &normal, float offset, Transform &xf, Vector2 &sc ) : float
normal Microsoft.Xna.Framework.Vector2
offset float
xf Transform
sc Microsoft.Xna.Framework.Vector2
return float
		public override float computeSubmergedArea( ref Vector2 normal, float offset, ref Transform xf, out Vector2 sc )
		{
			sc = Vector2.Zero;
			return 0;
		}