void OnTriggerEnter(Collider other)
{
if(other.gameObject.tag == "Parede3")
{
temp++;
contador = 1;
StartCoroutine("GO");
}
if (other.gameObject.tag == "Enemy")
{
if (other.gameObject.GetComponent<EnemyController>().life > 0 && other.gameObject.GetComponent<EnemyController>().dano)
{
vol = FMODUnity.RuntimeManager.CreateInstance(dano);
vol.setVolume(PlayerPrefs.GetFloat("VolumeFX"));
vol.start();
Dano(other.gameObject);
}
}
else if (other.gameObject.tag == "EnemyRanged")
{
if (other.gameObject.GetComponent<EnemyRanged>().life > 0 && other.gameObject.GetComponent<EnemyRanged>().dano)
{
vol = FMODUnity.RuntimeManager.CreateInstance(dano);
vol.setVolume(PlayerPrefs.GetFloat("VolumeFX"));
vol.start();
Dano(other.gameObject);
}
}
}