protected LookForNearbyPawnWhenClosed ( ) : void | ||
return | void |
protected void LookForNearbyPawnWhenClosed()
{
if (Find.TickManager.TicksGame >= this.nextNearbyPawnCheckTick)
{
if (IsPawnNearby())
{
this.nextNearbyPawnCheckTick = Find.TickManager.TicksGame + pawnDetectionPeriodWhenClosedInTicks;
}
else
{
TransitionToOpening();
}
}
}