public override void ExposeData()
{
base.ExposeData();
Scribe_Values.LookValue<int>(ref this.nextLongTick, "nextLongTick");
Scribe_Values.LookValue<int>(ref this.nextNearbyPawnCheckTick, "nextNearbyPawnCheckTick");
Scribe_Values.LookValue<FlowerState>(ref this.flowerState, "flowerState");
Scribe_Values.LookValue<int>(ref this.flowerClosingRemainingTicks, "flowerClosingRemainingTicks");
Scribe_Values.LookValue<int>(ref this.flowerOpeningTicks, "flowerOpeningTicks");
Scribe_Values.LookValue<Vector3>(ref this.flowerScale, "flowerScale");
}