CaveworldFlora.ClusterPlant_DevilTongue.ExposeData C# (CSharp) Method

ExposeData() public method

Save and load internal state variables (stored in savegame data).
public ExposeData ( ) : void
return void
        public override void ExposeData()
        {
            base.ExposeData();
            Scribe_Values.LookValue<int>(ref this.nextLongTick, "nextLongTick");
            Scribe_Values.LookValue<int>(ref this.nextNearbyPawnCheckTick, "nextNearbyPawnCheckTick");
            Scribe_Values.LookValue<FlowerState>(ref this.flowerState, "flowerState");
            Scribe_Values.LookValue<int>(ref this.flowerClosingRemainingTicks, "flowerClosingRemainingTicks");
            Scribe_Values.LookValue<int>(ref this.flowerOpeningTicks, "flowerOpeningTicks");
            Scribe_Values.LookValue<Vector3>(ref this.flowerScale, "flowerScale");
        }