public Tornado(Level level, Vector2 position, float lifeDecayRatio)
{
ParentLevel = level;
// initialize variables
Victims = new List<Victim>();
Debris = new List<Victim>();
Position = position;
Velocity = new Vector2(0f, 0f);
Acceleration = new Vector2(0f, 0f);
RotationalSpeed = 10f;
DamageFactor = 0f;
Radius = 100.0f;
TotalMass = 0.0f;
MaxLife = 1000f;
Life = MaxLife;
LifeDecayRatio = lifeDecayRatio;
Category = TornadoCategory.Gale;
CategoryValue = 0f;
MouseControl = new MouseControl();
GodMode = false;
CenterFont = ParentLevel.Game.Content.Load<SpriteFont>(@"Graphics\Font\Impact");
// add the constant debris
for (int i = 0; i < 20; i++)
{
Animation leafAnim = new Animation(ParentLevel.Game.Content.Load<Texture2D>("Graphics\\Objects\\leaf"), 10, 4, 1);
Victim debris = new VictimLeaf(null,leafAnim,leafAnim,leafAnim,leafAnim, "", Position);
debris.tornado = this;
debris.state = Victim.State.Flying;
Victims.Add(debris);
}
ParentLevel.Music.Play(0, true);
}