private void CollideVictims()
{
// pass victim a list of possible objects that it will collide with
foreach (Victim tornadoVictim in Victims)
{
List<MegaTile> victimMegaTiles = ParentLevel.GetAdjacentMegaTiles(tornadoVictim.Bounds);
List<Victim> collidableVictims = new List<Victim>();
foreach (MegaTile mt in victimMegaTiles)
{
collidableVictims.AddRange(mt.Victims);
}
collidableVictims.AddRange(ParentLevel.Planes);
tornadoVictim.HitTest(this, collidableVictims);
}
}