Camfight.Form1.Render C# (CSharp) Method

Render() public method

public Render ( int index ) : void
index int
return void
        public void Render(int index)
        {
            //background
            g = Graphics.FromImage(picShow);
            g.DrawImage(background, new Rectangle(0, 0, 640, 480));
            //Font myfont = new Font("Arial Rounded MT Bold", 30.0f);
            /*
            g.DrawString("LIFE:" + myplayer.Life.ToString(), myfont, Brushes.Yellow, new PointF(10, 10));

            //Draw game time
            g.DrawString("TIME " + playtime.ToString(), myfont, Brushes.Red, new PointF(300, 10));*/
            //Draw life bar and game info
            Font myfont = new Font("Arial Rounded MT Bold", 23.0f);
            Font name=new Font("Arial Bold",15.0f);

            //player drawing
            if (index == -1)
            {
                enemy.draw(g, 0);
            }
            else
            {
                enemy.draw(g, index);
            }

            //flash big move
            if (big_flash > 0)
            {
                if (big_flash % 6 < 3)
                {
                    g.FillRectangle(new SolidBrush(Color.FromArgb(175, Color.Black)), 0, 0, 640, 480);
                }

                big_flash--;
            }
            else if (hit_flash>0)
            {
                if (hit_flash % 6 < 3)
                {
                    g.FillRectangle(new SolidBrush(Color.FromArgb(175, Color.Red)), 0, 0, 640, 480);
                }

                hit_flash--;
            }

            g.FillPolygon((myplayer.Life<big_threshold)?Brushes.Red:Brushes.LimeGreen, new PointF[4] { p1[0], new PointF(p1[1].X - (100 - myplayer.Life) * (float)(2.8), p1[1].Y), new PointF(p1[2].X - (100 - myplayer.Life) * (float)(2.8), p1[2].Y), p1[3] });
            g.DrawPolygon(new Pen(Brushes.Yellow, 3), p1);

            g.FillPolygon((enemy.Life < big_threshold) ? Brushes.Red : Brushes.LimeGreen, new PointF[4] { new PointF(p2[0].X + (100 - enemy.Life) * (float)(2.8), p2[0].Y), p2[1], p2[2], new PointF(p2[3].X + (100 - enemy.Life) * (float)(2.8), p2[3].Y) });
            g.DrawPolygon(new Pen(Brushes.Yellow, 3), p2);

            g.DrawString(playtime.ToString(), myfont, Brushes.Blue, new PointF(286, 10));

            g.DrawString(username, name, Brushes.Black, new PointF(17, 37));
            g.DrawString(username, name, Brushes.HotPink, new PointF(15, 35));

            g.DrawString(enemyname, name, Brushes.Black, new PointF(522, 37));
            g.DrawString(enemyname, name, Brushes.DeepSkyBlue, new PointF(520, 35));

            fpu_mutex.WaitOne();
            if (fpu_container.have_left_punch)
                g.DrawImage(Resources.Bang, 640 - fpu_container.center[1].X - 115, fpu_container.center[1].Y - 115,300,260);
            if (fpu_container.have_right_punch)
                g.DrawImage(Resources.Bang, 640 - fpu_container.center[0].X - 115, fpu_container.center[0].Y - 115, 300, 260);
            //Draw left hand
            if(fpu_container.have_left)
            myplayer.drawLeft(g,640-fpu_container.center[1].X-80,fpu_container.center[1].Y-80);
            //Draw right hand
            if(fpu_container.have_right)
            myplayer.drawRight(g, 640 - fpu_container.center[0].X-80, fpu_container.center[0].Y-80);
            //Draw head
            fpu_mutex.ReleaseMutex();
            myplayer.drawHead(g);

            gamebox.Image = picShow;
            gamebox.Refresh();
            gamebox.Show();
        }