public int findOrAddVertex(SWIGTYPE_p_btVector3 vertex, bool removeDuplicateVertices)
{
int ret = BulletCollisionPINVOKE.btTriangleMesh_findOrAddVertex(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(vertex), removeDuplicateVertices);
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
return ret;
}