BulletCSharp.btSoftBodyTriangleCallback.setTimeStepAndCounters C# (CSharp) Method

setTimeStepAndCounters() public method

public setTimeStepAndCounters ( float collisionMarginTriangle, SWIGTYPE_p_btCollisionObjectWrapper triObjWrap, SWIGTYPE_p_btDispatcherInfo dispatchInfo, SWIGTYPE_p_btManifoldResult resultOut ) : void
collisionMarginTriangle float
triObjWrap SWIGTYPE_p_btCollisionObjectWrapper
dispatchInfo SWIGTYPE_p_btDispatcherInfo
resultOut SWIGTYPE_p_btManifoldResult
return void
        public void setTimeStepAndCounters(float collisionMarginTriangle, SWIGTYPE_p_btCollisionObjectWrapper triObjWrap, SWIGTYPE_p_btDispatcherInfo dispatchInfo, SWIGTYPE_p_btManifoldResult resultOut)
        {
            BulletSoftBodyPINVOKE.btSoftBodyTriangleCallback_setTimeStepAndCounters(swigCPtr, collisionMarginTriangle, SWIGTYPE_p_btCollisionObjectWrapper.getCPtr(triObjWrap), SWIGTYPE_p_btDispatcherInfo.getCPtr(dispatchInfo), SWIGTYPE_p_btManifoldResult.getCPtr(resultOut));
            if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending) throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve();
        }