public getAnisotropicFriction ( ) : SWIGTYPE_p_btVector3 | ||
return | SWIGTYPE_p_btVector3 |
public SWIGTYPE_p_btVector3 getAnisotropicFriction()
{
SWIGTYPE_p_btVector3 ret = new SWIGTYPE_p_btVector3(BulletCollisionPINVOKE.btCollisionObject_getAnisotropicFriction(swigCPtr), false);
return ret;
}