protected DrawScene ( |
||
gameTime | Provides a snapshot of timing values. | |
return | void |
protected override void DrawScene(GameTime gameTime)
{
switch (CurrentGameState)
{
case GameState.Login:
{
break;
}
case GameState.Game:
{
MainWindow.TotalFrames++;
Map.Draw(spriteBatch, gameTime);
break;
}
}
base.DrawScene(gameTime);
}