public static void Initialize()
{
menuLayer1.IsLooped = true;
menuLayer2.IsLooped = true;
battleMusic.IsLooped = true;
menuLayer1.Volume = 0.0f;
menuLayer2.Volume = 0.0f;
battleMusic.Volume = 0.0f;
timer = FADE_TIME;
state = State.enterFade;
menuLayer1.Play();
menuLayer2.Play();
}
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); AudioManager.Initialize(); }