private void PollPlayersResponse(NetworkingPlayer sender, NetworkingStream stream)
{
int count = ObjectMapper.Map<int>(stream);
List<NetworkingPlayer> playerList = new List<NetworkingPlayer>();
for (int i = 0; i < count; i++)
playerList.Add(new NetworkingPlayer(ObjectMapper.Map<ulong>(stream), string.Empty, string.Empty, ObjectMapper.Map<string>(stream)));
if (pollPlayersCallback != null)
pollPlayersCallback(playerList);
OwningNetWorker.AssignPlayers(playerList);
}