BEPUutilities.Matrix3x3.Invert C# (CSharp) Method

Invert() public static method

Inverts the given matix.
public static Invert ( Matrix3x3 &matrix, Matrix3x3 &result ) : void
matrix Matrix3x3 Matrix to be inverted.
result Matrix3x3 Inverted matrix.
return void
        public static void Invert(ref Matrix3x3 matrix, out Matrix3x3 result)
        {
            float determinantInverse = 1 / matrix.Determinant();
            float m11 = (matrix.M22 * matrix.M33 - matrix.M23 * matrix.M32) * determinantInverse;
            float m12 = (matrix.M13 * matrix.M32 - matrix.M33 * matrix.M12) * determinantInverse;
            float m13 = (matrix.M12 * matrix.M23 - matrix.M22 * matrix.M13) * determinantInverse;

            float m21 = (matrix.M23 * matrix.M31 - matrix.M21 * matrix.M33) * determinantInverse;
            float m22 = (matrix.M11 * matrix.M33 - matrix.M13 * matrix.M31) * determinantInverse;
            float m23 = (matrix.M13 * matrix.M21 - matrix.M11 * matrix.M23) * determinantInverse;

            float m31 = (matrix.M21 * matrix.M32 - matrix.M22 * matrix.M31) * determinantInverse;
            float m32 = (matrix.M12 * matrix.M31 - matrix.M11 * matrix.M32) * determinantInverse;
            float m33 = (matrix.M11 * matrix.M22 - matrix.M12 * matrix.M21) * determinantInverse;

            result.M11 = m11;
            result.M12 = m12;
            result.M13 = m13;

            result.M21 = m21;
            result.M22 = m22;
            result.M23 = m23;

            result.M31 = m31;
            result.M32 = m32;
            result.M33 = m33;
        }

Usage Example

        ///<summary>
        /// Transforms a vector by an affine transform's inverse.
        ///</summary>
        ///<param name="position">Position to transform.</param>
        ///<param name="transform">Transform to invert and apply.</param>
        ///<param name="transformed">Transformed position.</param>
        public static void TransformInverse(ref Vector3 position, ref AffineTransform transform, out Vector3 transformed)
        {
            Vector3.Subtract(ref position, ref transform.Translation, out transformed);
            Matrix3x3 inverse;

            Matrix3x3.Invert(ref transform.LinearTransform, out inverse);
            Matrix3x3.TransformTranspose(ref transformed, ref inverse, out transformed);
        }
All Usage Examples Of BEPUutilities.Matrix3x3::Invert