BEPUphysics.UpdateableSystems.ForceFields.BoundingBoxForceFieldShape.GetPossiblyAffectedEntities C# (CSharp) Method

GetPossiblyAffectedEntities() public method

Determines the possibly involved entities.
public GetPossiblyAffectedEntities ( ) : IList
return IList
        public override IList<Entity> GetPossiblyAffectedEntities()
        {
            affectedEntities.Clear();
            ForceField.QueryAccelerator.GetEntries(BoundingBox, affectedEntries);
            for (int i = 0; i < affectedEntries.Count; i++)
            {
                var EntityCollidable = affectedEntries[i] as EntityCollidable;
                if (EntityCollidable != null)
                    affectedEntities.Add(EntityCollidable.Entity);
            }
            affectedEntries.Clear();
            return affectedEntities;
        }