public override IList<Entity> GetPossiblyAffectedEntities()
{
affectedEntities.Clear();
ForceField.QueryAccelerator.GetEntries(BoundingBox, affectedEntries);
for (int i = 0; i < affectedEntries.Count; i++)
{
var EntityCollidable = affectedEntries[i] as EntityCollidable;
if (EntityCollidable != null)
affectedEntities.Add(EntityCollidable.Entity);
}
affectedEntries.Clear();
return affectedEntities;
}