BEPUphysics.Constraints.JointBasis3D.SetLocalAxes C# (CSharp) Method

SetLocalAxes() public method

Sets up the axes of the transform and ensures that it is an orthonormal basis.
public SetLocalAxes ( Matrix3x3 matrix ) : void
matrix Matrix3x3 Rotation matrix representing the three axes. /// The matrix's backward vector is used as the primary axis. /// The matrix's right vector is used as the x axis. /// The matrix's up vector is used as the y axis.
return void
        public void SetLocalAxes(Matrix3x3 matrix)
        {
            if (Math.Abs(Vector3.Dot(matrix.Backward, matrix.Right)) > Toolbox.BigEpsilon ||
                Math.Abs(Vector3.Dot(matrix.Backward, matrix.Up)) > Toolbox.BigEpsilon ||
                Math.Abs(Vector3.Dot(matrix.Right, matrix.Up)) > Toolbox.BigEpsilon)
                throw new ArgumentException("The axes provided to the joint transform do not form an orthonormal basis.  Ensure that each axis is perpendicular to the other two.");

            localPrimaryAxis = Vector3.Normalize(matrix.Backward);
            localXAxis = Vector3.Normalize(matrix.Right);
            localYAxis = Vector3.Normalize(matrix.Up);
            ComputeWorldSpaceAxes();
        }

Same methods

JointBasis3D::SetLocalAxes ( Vector3 primaryAxis, Vector3 xAxis, Vector3 yAxis ) : void
JointBasis3D::SetLocalAxes ( Vector3 primaryAxis, Vector3 xAxis, Vector3 yAxis, Matrix3x3 rotationMatrix ) : void