BEPUphysics.Constraints.JointBasis3D.ComputeWorldSpaceAxes C# (CSharp) Method

ComputeWorldSpaceAxes() private method

private ComputeWorldSpaceAxes ( ) : void
return void
        internal void ComputeWorldSpaceAxes()
        {
            Matrix3x3.Transform(ref localPrimaryAxis, ref rotationMatrix, out primaryAxis);
            Matrix3x3.Transform(ref localXAxis, ref rotationMatrix, out xAxis);
            Matrix3x3.Transform(ref localYAxis, ref rotationMatrix, out yAxis);
        }
    }