public GetSweptLocalBoundingBox ( |
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shapeTransform | Transform to use to put the shape into world space. | |
spaceTransform | Used as the frame of reference to compute the bounding box. /// In effect, the shape is transformed by the inverse of the space transform to compute its bounding box in local space. | |
sweep | Vector3 | World space sweep direction to transform and add to the bounding box. |
boundingBox | BoundingBox | Bounding box in the local space. |
return | void |