public override bool ccTouchBegan (UITouch touch)
{
if (isMoving_)
return false;
if( scrollTouch_ == null ) {
scrollTouch_ = touch;
} else {
return false;
}
Vector2 touchPoint = this.convertTouchToNodeSpace (touch);
touchPoint = this.convertToWorldSpace (touchPoint);
startSwipe_ = touchPoint.x;
state_ = kCCScrollLayerState.Idle;
return true;
}
public override void ccTouchMoved (UITouch touch)