protected PrepareShadowTextures ( |
||
cam | ||
vp | Axiom.Core.Viewport | |
return | void |
protected override void PrepareShadowTextures( Camera cam, Viewport vp )
{
if ( ( (PCZSceneNode)cam.ParentSceneNode ) != null )
{
activeCameraZone = ( (PCZSceneNode)cam.ParentSceneNode ).HomeZone;
}
base.PrepareShadowTextures( cam, vp );
}