Axiom.SceneManagers.Bsp.Quake3Level.TransformPlane C# (CSharp) Method

TransformPlane() private method

private TransformPlane ( float norm, float &dist ) : void
norm float
dist float
return void
		internal void TransformPlane( float[] norm, ref float dist )
		{
			TransformVector( norm, true );
			dist *= options.scale;
			Vector3 normal = new Vector3( norm[ 0 ], norm[ 1 ], norm[ 2 ] );
			Vector3 point = normal * dist;
			point += options.move;
			dist = normal.Dot( point );
		}