public override void FindVisibleObjects( Camera camera, bool onlyShadowCasters )
{
if ( !onlyShadowCasters )
{
// Add this renderable to the RenderQueue so that the BspSceneManager gets
// notified when the geometry needs rendering and with what lights
//GetRenderQueue().AddRenderable( bspGeometry );
}
// Clear unique list of movables for this frame
objectsForRendering.Clear();
// Walk the tree, tag static geometry, return camera's node (for info only)
// Movables are now added to the render queue in processVisibleLeaf
BspNode cameraNode = WalkTree( camera, onlyShadowCasters );
}