public bool BindAllMachineInstToFragmentShader()
{
bool passed;
// there are 4 machine instruction queues to pass to the ATI fragment shader
passed = BindMachineInstInPassToFragmentShader( phase1TEX_mi );
passed &= BindMachineInstInPassToFragmentShader( phase1ALU_mi );
passed &= BindMachineInstInPassToFragmentShader( phase2TEX_mi );
passed &= BindMachineInstInPassToFragmentShader( phase2ALU_mi );
return passed;
}