public override void UnbindGpuProgram( GpuProgramType type )
{
switch ( type )
{
case GpuProgramType.Vertex:
activeVertexGpuProgramParameters = null;
ActiveD3D9Device.VertexShader = null;
break;
case GpuProgramType.Fragment:
activeFragmentGpuProgramParameters = null;
ActiveD3D9Device.PixelShader = null;
break;
}
base.UnbindGpuProgram( type );
}