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Axiom
RenderSystems
DirectX9
D3DRenderSystem
FLOAT2DWORD
Axiom.RenderSystems.DirectX9.D3DRenderSystem.FLOAT2DWORD C# (CSharp) Method
D3DRenderSystem Class Documentation
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Open project: mono-soc-2011/axiom
FLOAT2DWORD()
private
method
private
FLOAT2DWORD
(
float
f
) :
int
f
float
return
int
private unsafe int FLOAT2DWORD(float f) { return *(int*)&f; }
D3DRenderSystem
AddManualDepthBuffer
BeginFrame
BindGpuProgram
BindGpuProgramParameters
BindGpuProgramPassIterationParameters
CheckMultiSampleQuality
CheckTextureFilteringSupported
CheckVertexTextureFormats
CleanupDepthBuffers
ClearFrameBuffer
ConfigOptionChanged
ConvertPixelShaderCaps
ConvertVertexShaderCaps
CreateDepthBufferFor
CreateHardwareOcclusionQuery
CreateMultiRenderTarget
CreateRenderSystemCapabilities
CreateRenderWindow
D3DRenderSystem
DetermineFSAASettings
DisableTextureUnit
EnableClipPlane
EndFrame
FLOAT2DWORD
GetDepthStencilFormatFor
GetErrorDescription
GetSamplerId
InitConfigOptions
Initialize
InitializeFromRenderSystemCapabilities
NotifyOnDeviceLost
NotifyOnDeviceReset
PauseFrame
PostExtraThreadsStarted
PreExtraThreadsStarted
RefreshD3DSettings
RefreshFsaaOptions
RegisterThread
Reinitialize
Render
RestoreLostDevice
ResumeFrame
SetAlphaRejectSettings
SetClipPlane
SetClipPlanesImpl
SetColorBufferWriteEnabled
SetConfigOption
SetD3D9Light
SetDepthBias
SetDepthBufferParams
SetFloatRenderState
SetFog
SetPointParameters
SetRenderState
SetSamplerState
SetSceneBlending
SetScissorTest
SetSeparateSceneBlending
SetStencilBufferParams
SetSurfaceParams
SetTexture
SetTextureAddressingMode
SetTextureBlendMode
SetTextureBorderColor
SetTextureCoordCalculation
SetTextureCoordSet
SetTextureLayerAnisotropy
SetTextureMipmapBias
SetTextureStageState
SetTextureUnitFiltering
SetVertexBufferBinding
SetVertexDeclaration
SetVertexTexture
Shutdown
UnbindGpuProgram
UnregisterThread
UpdateRenderSystemCapabilities
UseLights
ValidateConfigOptions
dispose