Vector3List
public virtual int AddRange( Vector3List x ) { if ( m_count + x.Count >= m_array.Length ) EnsureCapacity( m_count + x.Count ); Array.Copy( x.m_array, 0, m_array, m_count, x.Count ); m_count += x.Count; m_version++; return m_count; }
public override int AddRange(Vector3List x) { lock (this.m_root) return(m_collection.AddRange(x)); }