Vector3List
public virtual void Insert( int index, Vector3 item ) { ValidateIndex( index, true ); // throws if ( m_count == m_array.Length ) EnsureCapacity( m_count + 1 ); if ( index < m_count ) { Array.Copy( m_array, index, m_array, index + 1, m_count - index ); } m_array[ index ] = item; m_count++; m_version++; }
public override void Insert(int pos, Vector3 x) { lock (this.m_root) m_collection.Insert(pos, x); }