public virtual Node CreateChild( string name )
{
return CreateChild( name, Vector3.Zero, Quaternion.Identity );
}
Node::CreateChild ( ) : |
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Node::CreateChild ( Vector3 translate ) : |
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Node::CreateChild ( Vector3 translate, Axiom.MathLib.Quaternion rotate ) : |
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Node::CreateChild ( string name, Vector3 translate ) : |
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Node::CreateChild ( string name, Vector3 translate, Axiom.MathLib.Quaternion rotate ) : |
public virtual void NotifyAttached(Node parent) { this.parentNode = parent; if ( parent != null ) { tileSceneNode = (SceneNode)( parent.CreateChild( name ) ); //mTileNode.setPosition( (Real)mTableX , 0.0, (Real)mTableZ ); if ( renderable != null) if (renderable.IsLoaded) { tileSceneNode.AttachObject( (MovableObject) renderable ); } tileSceneNode.NeedUpdate(); } }