public void AddRenderables( RenderQueue queue, RenderQueueGroupID group, float camSquaredDistance )
{
// Determine the current material technique
mTechnique = mMaterial.GetBestTechnique( mMaterial.GetLodIndex( camSquaredDistance ) );
foreach ( GeometryBucket iter in mGeometryBucketList )
{
queue.AddRenderable( iter, group );
}
}