public void ReduceDurability(Item item, int amount)
{
if (!this.Has(item) || ChannelServer.Instance.Conf.World.NoDurabilityLoss)
return;
// Half dura loss if blessed
if (item.IsBlessed)
amount = Math.Max(1, amount / 2);
item.OptionInfo.Durability = Math.Max(0, item.OptionInfo.Durability - amount);
Send.ItemDurabilityUpdate(_creature, item);
}