public float GetTotalSplashDamage()
{
var result = 0f;
if (this.RightHand != null)
{
result = this.RightHand.Data.SplashDamage;
if (this.LeftHand != null && !this.LeftHand.IsShieldLike)
{
result += this.LeftHand.Data.SplashDamage;
result /= 2;
}
}
return result;
}