public void FullHeal()
{
this.Injuries = 0;
this.Hunger = 0;
this.Life = this.LifeMax;
this.Mana = this.ManaMax;
this.Stamina = this.StaminaMax;
Send.StatUpdate(this, StatUpdateType.Private, Stat.Life, Stat.LifeInjured, Stat.Stamina, Stat.Hunger, Stat.Mana);
Send.StatUpdate(this, StatUpdateType.Public, Stat.Life, Stat.LifeInjured);
}