public static SkillUseEntity ( Creature creature, SkillId skillId, long entityId ) : void | ||
creature | Creature | |
skillId | SkillId | |
entityId | long | |
return | void |
public static void SkillUseEntity(Creature creature, SkillId skillId, long entityId)
{
var packet = new Packet(Op.SkillUse, creature.EntityId);
packet.PutUShort((ushort)skillId);
packet.PutLong(entityId);
creature.Client.Send(packet);
}