public static PartyJoinR ( Creature creature, PartyJoinResult result ) : void | ||
creature | Creature | |
result | PartyJoinResult | |
return | void |
public static void PartyJoinR(Creature creature, PartyJoinResult result)
{
var packet = new Packet(Op.PartyJoinR, creature.EntityId);
packet.PutByte((byte)result);
if (result == PartyJoinResult.Success)
packet.AddParty(creature.Party);
creature.Client.Send(packet);
}