void Start()
{
playerPropertyService = FindObjectOfType<PlayerPropertyService>();
lootItemService = FindObjectOfType<LootItemService>();
StaminaSliderController.Value = StaminaSliderController.MaxValue;
LootItemController.OnLootItemUsed += LootItemUsedEventHandler;
LootItemController.OnLootItemEffectExpired += LootItemEffectExpiredEventHandler;
UpdateRemainingProteinShakeCountText();
}