public void DecreaseStamina()
{
float proteinShakePowerValue = currentProteinShake != null ? currentProteinShake.StaminaPowerValue : 1;
StaminaSliderController.Value -= BASE_STAMINA_DECREASE_ON_HIT / Mathf.Pow(STAMINA_POWER_BASE, playerPropertyService.StaminaPowerLevel + proteinShakePowerValue);
}