void OnTriggerEnter(Collider col)
{
var bullet = col.GetComponent<Bullet>();
if (bullet != null)
{
if (State != EnemyState.Detect)
{
State = EnemyState.Searching;
var player = GameObject.Find("Player");
var size = .15f;
var points = new[]
{
player.transform.position,
player.transform.position + new Vector3(size, 0, size),
player.transform.position + new Vector3(-size, 0, -size),
player.transform.position + new Vector3(-size, 0, size),
player.transform.position + new Vector3(size, 0, -size)
};
foreach (var point in points)
{
RaycastHit hit;
if (Physics.Raycast(transform.position, point - transform.position + new Vector3(0, .2f, 0), out hit))
{
if (hit.transform.tag == "Player")
{
State = EnemyState.Detect;
_lastKnownLocation = player.transform.position;
}
}
}
}
}
}
}