private bool CanSeePlayer()
{
var rayDirection = _player.transform.position - transform.position - new Vector3(0, .5f);
if ((Vector3.Angle(rayDirection, transform.forward)) < FieldOfView)
{
RaycastHit hit;
if (Physics.Raycast(transform.position + new Vector3(0, .5f), rayDirection, out hit) && Vector3.Distance(transform.position, _player.transform.position) < ViewDistance)
{
if (hit.transform.tag == "Player")
{
return true;
}
}
}
return false;
}