Assets.Gamelogic.Player.SendClientConnection.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
        private void OnEnable()
        {
            SceneManager.UnloadSceneAsync(BuildSettings.SplashScreenScene);
            heartbeatCoroutine = StartCoroutine(TimerUtils.CallRepeatedly(SimulationSettings.HeartbeatSendingIntervalSecs, SendHeartbeat));
        }