private void writeWorldBuildingsToIsolatedStorage(WorldBuilding v)
{
var settings1 = IsolatedStorageFile.GetUserStoreForApplication();
if (settings1.FileExists("WorldBuilding"))
{
settings1.DeleteFile("WorldBuilding");
}
using (var fileStream = settings1.OpenFile("WorldBuilding", FileMode.Create))
{
var serializer = new DataContractSerializer(typeof(WorldBuilding));
serializer.WriteObject(fileStream, v);
}
}