private void CreateEffectLibrary()
{
/*AlphaTestEffect eff = new AlphaTestEffect(renderConfig.GraphicsDevice);
eff.FogEnabled = false;
eff.VertexColorEnabled = false;
/*eff.World = Matrix.Identity;
eff.View = Matrix.CreateLookAt(new Vector3(0, 0, 15), Vector3.Zero, Vector3.Up);
eff.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), renderConfig.GraphicsDevice.DisplayMode.AspectRatio, 1f, 1000f);*/
/*EffectLibrary.AddEffect("StaticMesh", eff);
BasicEffect eff2 = new BasicEffect(renderConfig.GraphicsDevice);
eff2.FogEnabled = false;
eff2.VertexColorEnabled = false;
eff2.LightingEnabled = false;
eff2.TextureEnabled = true;
EffectLibrary.AddEffect("StaticMesh_Translucent", eff2);*/
}