private Send_ResourceGathered_When_MaxCapacityReached_Received ( ) : void | ||
return | void |
public void Send_ResourceGathered_When_MaxCapacityReached_Received()
{
_villager.Tell(new MaxCapacityReached(10));
var message = ExpectMsg<ResourceGathered>();
message.Quantity.ShouldBe<uint>(10);
}