public void Be_Able_To_Change_Profession()
{
_villager.Tell(VillagerOrders.ShepherdFlock);
_villager.UnderlyingActor.Profession.ShouldBe(Profession.Shepherd);
_villager.Tell(VillagerOrders.GatherFruits);
_villager.UnderlyingActor.Profession.ShouldBe(Profession.Gatherer);
}