public void ReplayFilter_in_RepairByDiscardOld_mode_should_discard_message_with_same_SequenceNo_from_old_overlapping_writer()
{
var filter = Sys.ActorOf(ReplayFilter.Props(TestActor, ReplayFilterMode.RepairByDiscardOld, 100, 10, false));
EventFilter.Warning(start: "Invalid replayed event").ExpectOne(() =>
{
filter.Tell(_m1);
filter.Tell(_m2);
filter.Tell(_m3);
var m3B = new ReplayedMessage(WithWriter(_m3.Persistent, WriterB));
filter.Tell(m3B); // same SequenceNo as m3, but from WriterB
filter.Tell(_successMsg);
ExpectMsg(_m1);
ExpectMsg(_m2);
ExpectMsg(m3B); // discard m3, because same SequenceNo from new writer
ExpectMsg(_successMsg);
});
}