public static GetRDmg ( Obj_AI_Base target ) : float | ||
target | Obj_AI_Base | |
return | float |
public static float GetRDmg(Obj_AI_Base target)
{
return Player.Instance.CalculateDamageOnUnit(target, DamageType.Physical,
(float)(new double[] { 200, 300, 400 }[Player.GetSpell(SpellSlot.R).Level - 1]
+ 1.5 * (Player.Instance.FlatPhysicalDamageMod)));
}