private static GetWallQPositions ( Obj_AI_Base player, float Range ) : System.Vector3[] | ||
player | Obj_AI_Base | |
Range | float | |
return | System.Vector3[] |
private static Vector3[] GetWallQPositions(Obj_AI_Base player, float Range)
{
Vector3[] vList =
{
(player.ServerPosition.To2D() + Range * player.Direction.To2D()).To3D(),
(player.ServerPosition.To2D() - Range * player.Direction.To2D()).To3D()
};
return vList;
}