AIEditor.Gui.Menu.LoadNodeNetworkOk C# (CSharp) Method

LoadNodeNetworkOk() private method

private LoadNodeNetworkOk ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void
		void LoadNodeNetworkOk(Window callingWindow)
		{
			mNameOfNodeNetwork = ((FileWindow)callingWindow).Results[0];

			PropertyGrid<AxisFlippingSettings> axisFlippingSettings = GuiManager.AddPropertyGrid<AxisFlippingSettings>();
			axisFlippingSettings.HasCloseButton = true;
			axisFlippingSettings.SelectedObject = new AxisFlippingSettings();

			// when loading change the members
			axisFlippingSettings.SetMemberDisplayName("CopyYToZ", "CopyZToY");
			axisFlippingSettings.SetMemberDisplayName("FlipY", "Flip Y");
			axisFlippingSettings.SetMemberDisplayName("MakeYZero", "Set Z = 0");

			Button okButton = new Button(GuiManager.Cursor);
			okButton.Text = "Ok";
			okButton.ScaleX = 1.5f;
			okButton.Click += LoadNodeNetworkSettingsOk;
			okButton.Click += RemoveParentWindow;

			axisFlippingSettings.Closing += GuiManager.RemoveWindow;
			axisFlippingSettings.AddWindow(okButton);
		}