public void RemoveStatusEffect(int index)
{
for(int i=0; i<weapon.Length; i++)
{
for(int j=index; j<weapon[i].skillEffect.Length-1; j++)
{
weapon[i].skillEffect[j] = weapon[i].skillEffect[j+1];
}
weapon[i].skillEffect = ArrayHelper.Remove(weapon[i].skillEffect.Length-1, weapon[i].skillEffect);
}
}